iOS Game Development: Building Games for Apple Platforms
Shriira Press
A focused, practical guide to making games for iOS — and the broader Apple ecosystem (iPadOS, tvOS, macOS).
Welcome to iOS Game Development: Building Games for Apple Platforms.
A focused, practical guide to making games for iOS — and the broader Apple ecosystem (iPadOS, tvOS, macOS). It centers on what's specific to Apple: the Swift language, Apple's native game frameworks (SpriteKit, SceneKit/RealityKit, Metal, GameplayKit), the curated and premium-leaning App Store economy (StoreKit, App Store Review, TestFlight), and Game Center. It is the Apple-platform counterpart to the Android Game Development book: both are mobile game development, sharing touch input, mobile design, and genres — but iOS has its own tools, ecosystem, market, and rules, and this book covers them.
This title is part of the ShriIra library and is free to read in full, right here — our small contribution to making world-class knowledge easy to reach.
A note on reading it: open the Contents menu at the top of the reader to jump between chapters, use the Aa menu to set a comfortable text size, theme (light, sepia, or night), and single- or two-page layout. Your place is saved automatically, so you can always pick up where you left off.
We hope it serves you well.
— Shriira Press