Game Dev · Ebook
Android Game Development: Building, Shipping, and Growing Mobile Games
by Shriira Press
4.8(8,390)103 pagesPublished 2026
A focused, practical guide to making games for Android — the world's largest gaming platform by device count. It covers what's specific to Android and mobile: the device and fragmentation landscape, touch input, mobile GPUs, the Activity lifecycle, battery and thermal limits, the mobile-native genres, the free-to-play economy, and shipping and growing on Google Play. It is the mobile-specialized companion to the general Game Development book: that book teaches how to make games in general; this one teaches how to make them for Android, and where the platform changes the rules.
Contents
- 1Preface
- 2Chapter 1 — What Is Android Game Development?
- 3Chapter 2 — The Android Platform for Games
- 4Chapter 3 — Choosing Your Tools: Engines and Native Development
- 5Chapter 4 — Touch Input and Mobile Controls
- 6Chapter 5 — Mobile Graphics and Rendering
- 7Chapter 6 — The Game Loop and the Android Lifecycle
- 8Chapter 7 — Performance, Battery, and the Device Landscape
- 9Chapter 8 — Designing for Mobile
- 10Chapter 9 — Mobile Game Genres
- 11Chapter 10 — Monetization: Ads, IAP, and Free-to-Play
- 12Chapter 11 — Publishing on Google Play
- 13Chapter 12 — Platform Services and Live Operations
- 14Chapter 13 — Launch, Growth, and the Mobile Game Business
- 15Appendix A — Glossary and Notation
- 16Appendix B — Further Reading and Resources
